![]() ![]() Believe me, you’ll need those red sigils later and they’re not going to get any easier! This helped many times, and I highly recommend taking a second to think about the titles before giving up and moving on. Each time I was stuck, I would leave and re-enter the area to remind myself of what the room was called. There are hints within the puzzle names but nothing too obvious. Fortunately the designers have also titled each puzzle rather cleverly. Just when you feel like you’re getting the hang of something you’ll be tripped up and confused, wondering just how the hell you’re going to open that final gate when you only have two jammers and a box. The puzzle designers at Croteam have done a great job at creating not only a fun and well-paced learning curve, but then difficult and perplexing puzzles once you’ve mastered these mechanics. While many of these items aren’t incredibly new or unique, the way they are employed is incredibly well-designed. The final item is a platform that the player can hold, which tends to go hand in hand with replay. After that is the replay, which reminded me a lot of Braid in that you press record, perform actions, then hit play and perform other actions alongside your copy. The fan is claimed next, which can launch you and other items to new heights. The third item is a box, which seems simple enough but definitely has a few tricks to it. ![]() The next item unlocked was a crystal which allows you to send a beam of energy from an emitter to a recipient, with two colours of beams: blue and red. Players start with jammers, which can be placed down to jam doors, turrets, and guards. Each item forces you to employ a very different strategy and sometimes completely rethink how you’ve done a similar puzzle before. ![]() While even the simplest of puzzles involving a single mechanic can still be mind boggling, with this game you’re going to get a whole lot more than that. ![]()
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